Isu
31 Jul 2005 13:01:13
Submissions for the short levels set
In the zip file, there is the set and the required style files.
Contributed Set: Speed Solutions

Here's what I have so far. Many thanks to people who have already contributed to this set (Ahribar, Conway). If anyone else would like to submit levels for this set e-mail me. The address is in my profile (I'm not going to post it here). I'm hoping to reach the target of 20 levels, so get creating!
If you contribute I will credit you when I write the readme file.

The reason for the name is so that if more than one these such sets are made, you can use the "Contributed Set" heading to say that the levels were contributed by a number of authors. The name that follows can describe the type of levels in the set.

Thats it, I have nothing more to say, go forth and create! (Phrase stolen from the one of the DROD games :D)
Conway
31 Jul 2005 18:06:46
Re: Submissions for the short levels set
Cool idea! Just a small note: You don't technically need to credit each author in the readme, since the level has a space for that information in the introduction screen.
Insane Steve
31 Jul 2005 18:11:13
Re: Submissions for the short levels set
What do you consider the "maximum" time limit for a level in this set? You know, so I can make a couple levels for it before I leave for Canada?
Conway
31 Jul 2005 18:16:19
Re: Submissions for the short levels set
Although it's not my set, I'd suggest something like 30 seconds. Maybe 45 max.
Isu
31 Jul 2005 18:29:33
Yaay, 400th Post! :party:
Yeah, I was thinking about something along the lines of 30 seconds.
Insane Steve
31 Jul 2005 19:32:31
Re: Submissions for the short levels set
It took a lot of fiddling to get this one to work in 30 seconds, but I finally did. Now, watch someone go and back-route it massively.

LEVEL IS HERE

Requires Michael's Pink style to play.

If the route I want is the only correct route, you should save 22 (maybe 23) just as the screen fades out (without fast forward). You shouldn't need FF to pass it, though.
Ahribar
01 Aug 2005 02:23:29
Re: Submissions for the short levels set
Aaagh! I am so, SO sorry!!!

There's a critical error with the objects on my Pink style. I've corrected it, but you'll have to re-download the style and the levels [EDIT: link again, to save you having to go back to the other topic -- http://www.geocities.com/zarathustra47/Twenty.zip ], and Insane Steve, you might need to check that your level still works with the revised style.

That's a very shabby way to repay you for the kindness of using my style...... but many thanks anyway. Nowhere near solving your level yet, but it looks very good.
Insane Steve
01 Aug 2005 02:53:07
Re: Submissions for the short levels set
The level appears to work just fine, even with the revisions.

I like your version of the Pink style, I really do. Did you compose the musics 22-25, by any chance? I particularly like the song I used for the level I made with the style.

To say something about the difficulty of the level, I'd place it middle-end of Set #3 or middle-beginning of Set #4 if I were placing it in my notebook sets. It took me about a dozen tries to pass it, and I knew the solution to the level beforehand.

I've also confirmed that it's probably possible to save more than 22, but I like 22 as a guide number.
guest
01 Aug 2005 02:55:06
Re: Submissions for the short levels set
Aaagh! I am so, SO sorry!!!

There's a critical error with the objects on my Pink style. I've corrected it, but you'll have to re-download the style and the levels [EDIT: link again, to save you having to go back to the other topic -- http://www.geocities.com/zarathustra47/Twenty.zip ], and Insane Steve, you might need to check that your level still works with the revised style.

Why the levels?  They should still work with an updated style I'd think, since they shouldn't be referring to anything that isn't already there in the style file before your changes.

And actually, I think you owe us a detailed explanation of what exactly you changed, what's so "critical" that it forces us to go thru all these trouble.  After all, presumably Insane Steve has playtested his level already, so whatever this "critical error" is, it certainly didn't seem to have troubled Insane Steve.
guest
01 Aug 2005 02:57:12
Re: Submissions for the short levels set
Did you compose the musics 22-25, by any chance?

I don't want to jab at Ahribar, but obviously if he could create any MIDIs at all, he wouldn't be pestering me all the time to get the ONML MIDIs finished.  ;P
Insane Steve
01 Aug 2005 02:58:22
Re: Submissions for the short levels set

I don't want to jab at Ahribar, but obviously if he could create any MIDIs at all, he wouldn't be pestering me all the time to get the ONML MIDIs finished.  ;P


So those are the ONML musics? Interesting.

Very nice arrangements you did.  :D
guest
01 Aug 2005 02:58:48
Re: Submissions for the short levels set

Why the levels?

Never mind, didn't realize your zip file also contains your own levels.
guest
01 Aug 2005 03:01:46
Re: Submissions for the short levels set
So those are the ONML musics? Interesting.

No.  Or I don't know, I haven't even downloaded anything yet, not even your level nor Ahribar's new style.

All I mean is that since he has to pester me to get the ONML MIDIs done, logically it follows that he probably doesn't have the tools/skills/means/etc. to create MIDIs himself, so the ones in the style is probably from someone/somewhere else.
guest
01 Aug 2005 03:11:20
Re: Submissions for the short levels set


So those are the ONML musics? Interesting.

Very nice arrangements you did.  :D

LOL, hey you're right.  They are ONML music!  Well at least 22-24 are.

#22 I think is the one DragonsLover made.  In the DOS version it would be the first ONML music.

#23 and #24 are the ones I made.  I'm surprised he even put in #23 since it is technically not finished yet.  In the DOS version it would be music #5 and #6 (I think in Amiga and Mac ONML it would be music #4 and #5).

#25 I have no idea.  I almost want to say he made it because the beginning sounds like a struggling composition student.  ;P Just kidding. (It wasn't too bad though after the beginning, so maybe just a really modern piece.)


Ahribar
01 Aug 2005 04:13:06
Re: Submissions for the short levels set
OK, sorry about everything. This is what happens when someone asks for some levels that use a new style that you weren't intending to release for a while.......

The error I was referring to was in the location of the "point" for the window object, which screwed up my second 20-second level because you would have had a lot more margin for error in placing the digger -- but against that, you'd very likely not have been able to do the level at all without the FF cheat. I'm glad the mistake didn't mess up Insane Steve's level.

Musics #23 and #24 are indeed guest's unfinished ONML remakes. I put them in the style so I could listen to how they worked on the game. I hadn't intended to release the style until they were finished, but Isu wanted these levels......

Music #25 is a Shela folk song (the Shela are a people from my girlfriend's fantasy world, Kadreilia) set to music by me and MIDIfied by one of my friends from another forum, the one where I and my girlfriend met, in fact. Sorry you didn't like it, guest; but I'm glad you did, Steve. (I know the intro's crap; I can't write intros. Given your rudeness, I hope you could do a better one; but unfortunately this isn't the right time to ask you for some lessons.) It's in the style because I'm using it as the music for one of my "unique graphics" levels, though I'm hoping to be able to persuade my friend to make a version that works a bit better as a Lemmings music.

- - -

Two quick notes.

Musics #1 to #17 are the Lemmings normal level musics in order. Any musics beyond that might not stay in the same position in the final style, so if anyone wants to use this style, the music on your levels might change when the final version is released, and you might want to change it back.

Isu, please change the name of this set. Cheapo sets titles are limited to 24 characters; anything beyond that won't display.

- - -

For anyone who's interested: the words to the song. (If it doesn't make much sense, well, it is the middle verse :P )

mi'iaska vin wvamiia vifaanche pretnee i
rehesi tira lo dejache pri chesse ksii
ksia pretniska kses isi a
e miska krisha ksia, pa chayse kara a
lii kanime a kandaar koshtese aara a
da e miska siiwe ithki pa?

English translation:

The light of the lamp fades in the sun
That tiny flame seems to grow very cold
Everything seems full of sunlight
It lights up the heavens, as I watch the dawn
Yet when there is thunder and clouds shadow the sky
Who lights my way ahead?
guest
01 Aug 2005 04:39:27
Re: Submissions for the short levels set
Music #25 is a Shela folk song (the Shela are a people from my girlfriend's fantasy world, Kadreilia) set to music by me and MIDIfied by one of my friends from another forum, the one where I and my girlfriend met, in fact. Sorry you didn't like it, guest; but I'm glad you did, Steve. (I know the intro's crap; I can't write intros. Given your rudeness, I hope you could do a better one; but unfortunately this isn't the right time to ask you for some lessons.)

Hey hey, take it easy.  As I said, once you get past the intro it was actually pretty decent.  And there's no accounting for taste, so just because I don't like the intro doesn't necessarily mean it's bad.  ;)

I'm a little surprised though that you actually do have some background in musical training (LOL, possibly more than I do actually).  In that case perhaps you should take the time to learn how to make MIDIs.  There are free programs out there (I think the one DragonsLover used, Anvil Studio, can be downloaded for free, amongst other ones.) that will let you create and edit MIDIs either thru point-and-click, or if you can afford an MIDI keyboard, thru actual playing.  They are generally easy enough to use that most people in even intro-level classes actually seem to prefer using them over scribbling notes on paper.
Ahribar
01 Aug 2005 04:44:08
Re: Submissions for the short levels set
I'll look into it; thanks. Unfortunately, I think a MIDI keyboard will not be an option for a couple more years -- all my spare money is going towards saving up for my next visit to my girlfriend after I return from this one.
guest
01 Aug 2005 08:51:32
Re: Submissions for the short levels set
Well, glad to hear that things are going so well between you and her.

I'm now kind of curious, what is your major?
Ahribar
01 Aug 2005 10:21:09
Re: Submissions for the short levels set
Thank you. :D And I don't quite follow your train of thought, but my subject is philosophy.
Isu
01 Aug 2005 18:09:54
Re: Submissions for the short levels set
Back ON topic:
Isu, please change the name of this set. Cheapo sets titles are limited to 24 characters; anything beyond that won't display.

Yes, I know, but it displays fine on the Level select screen, and I thought no-one would mind the end being chopped off. I'll go and fix it just for you ;P
Isu
07 Aug 2005 13:01:08
Re: Submissions for the short levels set
Anymore for anymore?

Everyone seems to have forgotton about this. I guess the 20 level target was a little too high.
geoo89
07 Aug 2005 18:51:26
Re: Submissions for the short levels set
I have a 16 second one...just need to check for backdoors and finding a name for it (that's quite difficult for me...how do you choose names for your levels?).
Isu
07 Aug 2005 19:28:29
Re: Submissions for the short levels set
um... You're asking me that?

What I usually do is find something that is related to the nature of the level. But a few of my level names don't seem to mean anything.
Ahribar
08 Aug 2005 01:35:38
Re: Submissions for the short levels set
guest's "This Level Requires No Skill": http://www.geocities.com/zarathustra47/NoSkill.zip
geoo89
08 Aug 2005 07:18:23
Re: Submissions for the short levels set
Here is it:
http://de.geocities.com/geoo89/g0s08.zip
Alternative: choose the file here: http://de.geocities.com/geoo89/

The name of the level is "Hole in the wall".

If you find any solution that doesn't match with the hints, please tell me.
Sorry for the little hidden steel area, but I saw no other way to avoid a certain backdoor.

@Isu: I'll send you the walkthrough later (in about 9 or 12 hours) per PM.
Isu
08 Aug 2005 17:45:27
Re: Submissions for the short levels set
See, you posted at 0818 BST when I had already left for work, so 9-12 hours suddenly doesn't become as long...

Nice lvl by the way, I like it. :thumbsup:

Oh, and I think I backrouted it, Make sure the faster screen fade is off and get the leftmost lemming to bash through the leftmost wall. FastForward

Both Guest's and Geo99's Levels Added

Anymore submissions?
geoo89
08 Aug 2005 19:28:15
Re: Submissions for the short levels set
Ok, updated it. This backdoor should be closed:
http://de.geocities.com/geoo89/g0s08-2.zip

You can exchange this one with the old one if you want, or add it with the next update, or whatever...

And yes, PM is sent (as you probably noticed already).
Isu
08 Aug 2005 21:30:30
Ooh, I love miners, don't you?
Guess what? another backroute! Sorry.

I even made a nifty screenshot for your viewing pleasure:
Backroute haven is beyond this link! Click now or it'll be too late!

If you have the faster screen fade off, and the fastforward on, the lemming will exit before the screen fades. Also note that I encountered a Miner glitch while executing. To stop the lemming from splatting, turn it into a basher at a low enough height (2 pixels from bottom). The screenshot shows this.

I won't upload the updated set yet, as I assume you'll want to fix this.

EDIT: Corrected a few typos...
geoo89
09 Aug 2005 20:41:06
Re: Submissions for the short levels set
Actually I thought I checked the impossibility of that, but probably I forgot to set the faster screen fade off when I did that.

However, thanks for mentioning it.
Since I also found another backroute digging down and turning around at the bottom using mining, bashing and building, I see no other way to close this backdoor than making the upper platform completely steel (the right two blocks).
(If you have another idea, please tell me.)
Actually I didn't want to do this to make it look that it's possible to get down there. At least you could get down at the left, but it's quite obvious than you can't get further this way.

Anyway, here's the updated (and probably last) version:
http://de.geocities.com/geoo89/g0s08-3.zip