finlay | 09 Jan 2005 21:57:41 Opening and saving Cheapo sets?Not sure where to put this, but how come the Cheapo editor will only open and save *.lst files when all of the sets are *.set files; how do you open them? Does everyone else just have some kind of other editor that does edit these files, or is there something I've missed...? |
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guest | 09 Jan 2005 22:45:34 Re: Opening and saving Cheapo sets?It's by design that you can't edit *.set files. This is how the set creation process works: 1) You go to the "Set" menu's "New" to start a new "set list". 2) You create/edit individual levels and add them to the set list. You save you progress on the set list by going to the "Set" menu's "Save (As)" etc. This creates the *.lst file. The *.lst file is actually just a list of filenames. 3) When you feel your levels are ready to distribute, you go to the "Set" menu's "Create". This will generate a *.set file from the *.lst file, so if you have XXX.lst it will now generate XXX.set. The *.set file is the thing you give to people for them to play your set. It contains copies of the levels themselves, unlike the *.lst which is just a filename list. In other words, whenever you create a *.set file, what you are doing is have the editor look at your *.lst file, and then for each level file listed in the *.lst file, it will copy the level file into the *.set file. 4) Now, suppose you found a problem with one or more of your levels. All you have to do is to go back to those levels' files and edit those levels. Then recreate the *.set again by using the "Set" menu's "Create". A new *.set file will be created, and it will have your edited levels. |
Ahribar | 10 Jan 2005 11:07:01 Re: Opening and saving Cheapo sets?A good reply, but you omitted one vital point. NEVER use the "Create" menu command without having loaded a set first. Even if you've loaded and changed a level in the set, you have to load the set. Otherwise the program will crash. |