DragonsLover | 03 Nov 2004 04:26:01 I want to get more time in my levelI downloaded the Hex Editor of Steaver and I want to understant how can I get more time (more than 9:59), more tools and so on. I want to understand how to Hex Edit! Can you help me? |
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Adam160591 | 03 Nov 2004 16:52:35 Re: I want to get more time in my levelI downloaded the Hex Editor of Steaver and I want to understant how can I get more time (more than 9:59), more tools and so on. I want to understand how to Hex Edit! Can you help me? Make the time 09 59 then seatch for the Hex "09 3B" Next change it to the amount of time you require i.e. 10 minutes is "0A 00" |
DragonsLover | 03 Nov 2004 20:39:31 Re: I want to get more time in my levelOk, thanks! But why 59 is 3B instead of 59 in hexadecimal and 10 minutes is "0A 00" instead of "10 00"? :???: |
Adam160591 | 03 Nov 2004 22:38:41 Re: I want to get more time in my levelI don't know, it does mean though, you can get 255:99 in your level |
Andi | 04 Nov 2004 00:04:33 Re: I want to get more time in my levelBecause Hexdecimal is another math-system. |
Mad_Max | 04 Nov 2004 03:41:52 Re: I want to get more time in my levelBecause Hexdecimal is another math-system. What he said. For the record, here's a small recap of the numbers in hex system: In decimal, you'd get such a suite of numbers: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16. In hexadecimal, that would give this: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F, 10. The reason why you can't get more than 255 minutes is because the highest possible entry for an individual byte is FF, which equals 255 in decimal form. |
DragonsLover | 04 Nov 2004 16:46:06 Re: I want to get more time in my levelLike the colors! 00 = Black and FF = White. I knew this. It could be great if someone can do a tutorial for the Hex Edit on the level files. |
Streetlight Admnistrator | 04 Nov 2004 20:53:20 Re: I want to get more time in my levelWhoever said you can go up to 255:99 - you can actually go 255:255. I don't know how well this would display though. |