rt
03 Oct 2004 20:33:39
MULTIPLAYER CLONES
Who's up for a CLONES match?  I would like to test the multiplayer skills of the best 2-player lemmings opponent! :)

We are releasing a new version next week which adds a bazooker clone and a liquid clone as well as UDP/TCP optimizations to the network code so that internet dial-up players will get better ping.

www.tomkorp.com
Andi
04 Oct 2004 14:23:25
Re: MULTIPLAYER CLONES
When will it have scriptable levels?
DragonsLover
04 Oct 2004 14:31:59
Re: MULTIPLAYER CLONES
I would... but remember: the game won't still start for me!
rt
16 Nov 2004 19:43:36
Re: MULTIPLAYER CLONES
When will it have scriptable levels?



What do you mean by scriptable levels?  There is support for adding non-player-controlled clones to a level and have them carry out actions.  Check out the s_liquify level or s_bazooker or s_test3 for an example.
Andi
17 Nov 2004 15:13:40
Re: MULTIPLAYER CLONES
No. I mean something like programming a procedure when an event in a level occurs. Like levelstart or all Clones of a specific colour are in the goal.