rt | 03 Oct 2004 20:33:39 MULTIPLAYER CLONESWho's up for a CLONES match? I would like to test the multiplayer skills of the best 2-player lemmings opponent! :) We are releasing a new version next week which adds a bazooker clone and a liquid clone as well as UDP/TCP optimizations to the network code so that internet dial-up players will get better ping. www.tomkorp.com |
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Andi | 04 Oct 2004 14:23:25 Re: MULTIPLAYER CLONESWhen will it have scriptable levels? |
DragonsLover | 04 Oct 2004 14:31:59 Re: MULTIPLAYER CLONESI would... but remember: the game won't still start for me! |
rt | 16 Nov 2004 19:43:36 Re: MULTIPLAYER CLONESWhen will it have scriptable levels? What do you mean by scriptable levels? There is support for adding non-player-controlled clones to a level and have them carry out actions. Check out the s_liquify level or s_bazooker or s_test3 for an example. |
Andi | 17 Nov 2004 15:13:40 Re: MULTIPLAYER CLONESNo. I mean something like programming a procedure when an event in a level occurs. Like levelstart or all Clones of a specific colour are in the goal. |